Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, The lands of Tellene defined in the Kingdoms of Kalamar campaign setting . Dungeons & Dragons, D&D, and Dungeon Master are trademarks owned by. The Kingdoms of Kalamar is an official D&D campaign setting by Kenzer & Company. Originally published as an unofficial setting for AD&D in , the d20 . Kingdoms of Kalamar, the first in Kenzer and Company’s Official Dungeons .. It continues to be a generic setting with bits of D&D shoehorned in to fill up space.
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Korak, a militocracy, is focused almost entirely on preventing the expansion of the hobgoblin nation of Norga-Krangel. It needs more d20 material in it. No adventure hooks here, and the DM still kingsoms to do the hard kinhdoms of generating stat blocks from these incomplete entries.
Still, not too bad. The location names are terrible in my opinion. My DM has some KoK books, but the only thing they were ever used for was two metamagic feats: A couple of things are missing.
Kingdoms of Kalamar – 1d4chan
Or the general wackiness of Mystara. They just lack optimization options.
I gave it three stars anyways since it does more or less deliver what it promised. Half orc has niche use; half hobgoblin does not. Originally Posted by sonofzeal.
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Posting Quick Reply – Please Wait. Two of the six pages describe pirates, and the other four pages cover nine groups in fairly skimpy synopsis detail.
The maps are beautiful. Xenophobic elves patrol the Lendelwood, kingdooms their ancient city against a threatened human assault.
The bulk of the book almost pages are the descriptions of kingdoms, and the main cities in each kingdom. That implies an in your face, or extremely lingdoms, or edgy. The amount of space used to show each and every alphabet’s letter style could have been used more efficiently too, since I’m not sure what use the DM is expected to make of it, unless he wants to make codes which of course isn’t the same as translating a language.
He has increased taxes to almost crushing levels to fuel his military, and has met any insinuations of rebellion brutally. A quick summary of my personal ratings: The third is dedicated to laws, and the fourth to armies. Whether Kalamar is useful to a given DM is a highly personal determination.
Chapter lingdoms describes the creation myth, deities, and religion of Tellene. Otherwise you probably won’t find much of use while I understand that this setting has captured the imagination of a few people you would kingdoma be better off buying whichever original Kalamar book it was that was so well received A chart including all the cities including kalzmar they are in the book is welcome.
Not completely unhappy I bought it since it probably has some good ideas. I find myself underwhelmed.
DnDWiki:Kingdoms of Kalamar
kingdome But the interesting details are all missing, and the writing style doesn’t help. Besides those mentioned, Elves have three very small and distinct kingdoms, and dwarves, gnomes, and halflings are mostly downtrodden.
Chapters two through seven are descriptions of major areas of Tellene, again focusing on the human kingdoms. You could cut it down to a page and a half, monsters would be about three sentences long.
The back is pretty sparse compared to many RPG books. It’ll be up to the DM how to flesh out these groups. Not so with Kalamar. Two full color folded maps of the setting 8 pages describing the humans of Tellene pages describing the various regions of the setting 6 pages describing the independent organizations 14 pages covering the various languages including alphabets 41 pages covering the gods of the setting 42 pages of appendix material covering everything from celestial bodies to cities to codes of law to detailing various NPCs of the setting Let me say — WOW!
That couldn’t be further from the truth. The downside is that KoK can take its “low fantasy” focus a bit too far. I originally dove back into the D20 products as a way to gain ideas for Neverwinter Nights computer modules. Saturday, 21st April, The glue used for securing the maps into the book is a little too strong. While nice looking, the interior maps are less useful since some of the smaller font place names are hard to read. The worst offenders though are that sometimes NPCs don’t seem to be referenced in the back or information isn’t complete.
Sunday, 13th July, Kalamar rose to be the most powerful nation in Tellene during ancient times, controlling much of what is now known as the Kalamar region and the Young Kingdoms.
Brandobia allied early on with the demihumans, learning their secrets and, eventually, turning on them claiming that they came up with the knowledge that was imparted onto them. Sorcerers, wizards and the like exist in Tellene, but they are uncommon among all of Tellene’s inhabitants.
The year starts on the first day of spring. The designers and presumably the art director must have asked for all these drop illos that show static, generic fantasy buildings and city scenes.